Shortcuts and 3D navigation

Moving around the studio’s 3D views (orbit, hand, zoom, frame) and every keyboard shortcut: steps, quick add, gizmos, voxel tools, selection, in-game controls and fullscreen.

Every 3D view in the studio — the world view shared by the Map, Cast and Build steps, and the asset editor’s — works the same way: the left button belongs to the active tool, the other buttons and the wheel move the camera. On Mac, replace Ctrl with ⌘.

Moving in 3D

Camera toolbar

The floating bar at the bottom of the viewport chooses what the left mouse button (and a single finger on touch screens) does. Each mode has its key; the choice is shared by every 3D view.

ButtonKeyEffect
Editing toolsVThe left button goes back to the step’s tool: select, place, sculpt, voxel. Orbit is then on the right button.
OrbitOThe left button turns the camera around its target.
HandHThe left button moves the view; right-drag orbits. Press H again, or Esc, to go back to the tools.
Zoom in / out+ / −Moves the camera one step closer or further.
FrameFCentres the camera on the selection, in views that offer it.
Reset viewPuts the camera back to its starting position, in views that offer it.
Help?Reminds you of the camera controls.
Views without editing tools, such as the asset viewer, start in orbit: dragging turns the model.

Mouse, trackpad, touch

GestureEffect
Left clickActive tool, or orbit / hand depending on the bar.
Right-dragOrbit around the target.
Middle-dragPan.
WheelZoom in / out.

Global shortcuts

They work everywhere in the studio, except while the cursor is in a text field.

ShortcutAction
CtrlZUndo (60 steps).
CtrlShiftZRedo.
CtrlSSave to this browser right away.
CtrlKQuick add: search the whole library and the starters, then place. Works even from inside a text field.
EscCloses the asset editor and returns to the step it was opened from.

Switching steps

The digits walk the six steps in the order of the workflow. The stepper, at the top of the screen, does the same with the mouse.

KeyStep
1Map
2Cast
3Build
4Rules
5Test
6Publish
The digits are inactive inside the asset editor, where 1 to 8 pick the voxel tool, and on the Test step, where the keyboard belongs to the game: use the stepper instead. In the 3D view, W E R are still the gizmos.

The world view: Map, Cast, Build

ShortcutAction
WMove gizmo (and Select tool).
ERotate gizmo.
RScale gizmo.
ShiftHeld during a gizmo drag: snaps to 0.5 units, 15° and 0.25 scale. On click: adds to the selection.
FFrame the selected entity.
EscClear the selection.
CtrlCCopy the selection.
CtrlVPaste (offset by 1.5 units).
CtrlDDuplicate the selection.
CtrlASelect all.
DeleteDelete the selection (or Backspace).

Asset editor

Voxel editor

KeyToolUse
1AddClick a face to add a voxel, drag to paint.
2EraseRemoves clicked voxels.
3PaintRecolours without changing the shape.
4BoxDrag a box; Shift for a hollow box.
5LineA straight line of voxels.
6SphereStamps a sphere the size of the brush.
7FillFloods a connected colour or an empty plane.
8PickPicks a colour and its part.
XX mirrorToggles symmetry on the X axis.
[]BrushShrinks or grows the brush (1 to 6).

Primitive editor

In an asset built from primitives, W E R pick the move, rotate or scale gizmo for the selected piece, and holding Shift turns on snapping.

Script editor

The Scripts panel is the fifth section of the Rules step.

ShortcutAction
TabInserts a two-space indent.
CtrlEnterChecks the script’s syntax, without running it.

In-game controls

These controls apply on the Test step and on the public game page. They depend on the mode. On a published game the run only starts with a wallet connected (why); on the Test step it starts with nothing.

ModeControls
RaceArrows or WASD to drive, Shift to drift, R to reset.
PlatformerWASD to move, Space to jump, camera follows.
ArenaWASD to move, mouse to aim, click or Space to fire.
RunnerA/D or arrows to change lane, Space to jump.
ExploreWASD to walk, Space to jump, E to interact.
Capture the flagWASD to move, Space to jump. Touch the blue flag, run it to your base.
Tower defenseClick the ground to build a turret. Q / E turn the camera.

Common keys

KeyEffect
SpaceJump (fire in Arena).
EInteract: read a sign, talk to an NPC, fire an “interact” event.
RReset the player in modes that support it (Race).
ShiftDrift in Race; descend while flying or swimming.
F3Toggles the debug overlay.
EscLeaves fullscreen.

Fullscreen

The button at the top right of the game frame, next to the sound button, takes the game and its HUD fullscreen; the same button or Esc leaves it. It is there wherever the game runs: the Test step, a game page and the mini-games on the home page.

Modes and their win conditions in detail