Clone, tweak, publish. Every template is a complete game.
Jumps, checkpoints, coins, enemies to stomp.
Waves of enemies, cover, heals.
Karts, drift, checkpoints, boosts, rivals.
Island, key, door, NPC, event chest.
Three lanes, obstacles, ever faster.
Realistic render: galleon, sharks, a treasure to find.
Jungle, charging creatures, targets to take down.
Two teams, two bases, one flag.
Waves on a path, turrets to place.