Step-by-step guides and the complete reference of the Sandbox engine: the studio, the scene format, no-code rules, the scripting API, publishing to Robinhood Chain and builder rewards.
Four short reads to go from zero to a playable game.
When rules are not enough, a JavaScript script sandboxed in a Worker takes over.
sandbox.on('start', () => sandbox.set('coins', 0))
sandbox.on('pickup', ({ role }) => {
if (role !== 'coin') return
const n = (sandbox.get('coins') ?? 0) + 1
sandbox.set('coins', n)
if (n >= 10) sandbox.win('All coins!')
})34 pages in six parts.
What Sandbox is, your first game in five minutes, the studio and its shortcuts.
Library assets, import, modelling, voxel, animation and AI generation.
Terrain, water, sky, moods, entity roles, NPCs and spawners.
Modes, templates, no-code rules, variables, HUD and JavaScript scripting.
Publishing, plays and boards, the 24-hour reward vault, the contract and the token.
Scene format, HTTP API, export formats, FAQ and glossary.