Three ways in: a finished game, a starting map, or nothing at all. Then the studio walks you through it: map, cast, build, rules, test, publish.
A prehistoric valley at dawn. Raptors come out of the ferns, the T-rex guards the nests.
Valley, raptors, a T-rex, nests
A galleon at anchor, a cove at sunset. Gather the doubloons, find the captain’s key, open the treasure.
Galleon, doubloons, a key, a chest
Karts, checkpoints, laps and drift. Bots follow your checkpoint line.
Circuit, checkpoints, karts and bots
Run, jump, collect coins, dodge hazards, reach the finish.
Terraces, coins, blobs, a flag
Top-down waves of enemies. Survive, shoot, score.
Landing pad, waves, cover, drones
Endless lanes, obstacles and coins, ever faster.
Three lanes, crates and spikes
A world to walk through. Collect what you placed, talk to NPCs, no fail state.
Island, signs, coins, no fail state
Two teams, two bases, one flag each. Bring theirs home, keep yours.
Two bases, two flags, a river
Waves walk the waypoints toward your base. Build turrets on the way.
Waypoint road, a gate, turrets