SandboxStudio
New project

Start a game

Three ways in: a finished game, a starting map, or nothing at all. Then the studio walks you through it: map, cast, build, rules, test, publish.

The nine games
Fern Valley Hunt

A prehistoric valley at dawn. Raptors come out of the ferns, the T-rex guards the nests.

Valley, raptors, a T-rex, nests

Pirate Cove

A galleon at anchor, a cove at sunset. Gather the doubloons, find the captain’s key, open the treasure.

Galleon, doubloons, a key, a chest

Race

Karts, checkpoints, laps and drift. Bots follow your checkpoint line.

Circuit, checkpoints, karts and bots

Platformer

Run, jump, collect coins, dodge hazards, reach the finish.

Terraces, coins, blobs, a flag

Arena

Top-down waves of enemies. Survive, shoot, score.

Landing pad, waves, cover, drones

Runner

Endless lanes, obstacles and coins, ever faster.

Three lanes, crates and spikes

Explore

A world to walk through. Collect what you placed, talk to NPCs, no fail state.

Island, signs, coins, no fail state

Capture the flag

Two teams, two bases, one flag each. Bring theirs home, keep yours.

Two bases, two flags, a river

Tower defense

Waves walk the waypoints toward your base. Build turrets on the way.

Waypoint road, a gate, turrets